Yes, the news about killing civilians in the upcoming Assassins Creed: Valhalla will cause you to de-synchronise is old but I keep getting asked about it in my live-streams so, I thought it was worth writing about why this makes sense and why I’m glad it’s back.
Now, don’t get me wrong, I did enjoy being able to kill basically anything that moved in Assassins Creed: Origins and Assassins Creed: Odyssey, however, it made sense to do that in those games but not in Valhalla and I’ll tell you why.
Not killing the innocent is now of the many sacred codes of the Assassins order. This is why in most of the Assassins Creed games of the past caused you to de-synchronise if you killed some. Yes, this was very annoying in the original Assassins Creed game when all those crazy civilians kept kitting you as you were trying to escape a scene or remain hidden.
Then in Assassins Creed: Origins and again in Assassins Creed: Odyssey, this feature was removed and allowed you to kills, anyone. However, there was a reason for this and that reasoning doesn’t apply to Assasins Creed: Valhalla. In the two previous games, the Assassin and Templar orders were in their infancy, hence the name Origins, with Odyssey being set even earlier.
That means the rules for Assassins such as not harming the innocent were not invented yet, which is why in the games set before these rules were created, allowed you to kill anyone. However, Valhalla is set well and truly during the times of both the Assassin and Templar orders, which means these rules now apply again.
It wouldn’t make sense for you to be able to kill civilians in this game and that’s why it will cause you to de-synchronise. However, I do also hope that there is a feature that allows you to kill a civilian when they attack you, as they are no longer innocent at that point. That would at the very least, remove some of the frustrations of the older games.