Assassin’s Creed Should Have A GTA-Like Online Open-World Map

Assassin's Creed Should Have A GTA-Like Online Open-World Map

Assassin's Creed Should Have A GTA-Like Online Open-World Map

For years, as an Assassin’s Creed fan, I have been waiting for Ubisoft to make a true online open-world game. Since 2006 I have enjoyed travelling back through time to a variety of countries during a number of different time-periods. However, I have always wondered how that experience would improve with other players exploring the same world with me.

This probably wouldn’t’ have worked well in the first few Assassin’s Creed releases but in Assassin’s Creed: Black Flag, Assassin’s Creed: Odyssey and in Assassin’s Creed: Valhalla, an open-world online option could have improved everything we did in-game.

Assassin’s Creed Should Have A GTA-Like Online Open-World Map

Imagine sailing through the Caribbean and stumbling upon another rival player who is attempting to pillage your ship, convert or kill your crew and take your ship down to Davy Jones Locker.

Or maybe you’re off on a raid as a Viking now and you receive a notice from your settlement. It’s under attack by another Viking raider but this time, it’s another skilled player who’s taking your gold, burning down your buildings and killing your live stock.

Assassin’s Creed Should Have A GTA-Like Online Open-World Map

Ubisoft has released online challenges to their games and even some co-op missions, with Assassin’s Creed: Unity having a number of these co-op missions available to player to interact. Unity even allowed players to invite other players to their own server of France but when in that players server, there was nothing really that the invited player could do.

Players can even recruit other players to join crews or protect settlements. Creating an online open-world map like Grand Theft Auto could create all sorts of mayhem within the game but it could be fun and challenging. I hope that one day, Ubisoft will make an online open-world game that will allow us to interact with players between each mission.

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